IP: 38.107.191.101
"In order to form an immaculate member of a flock of sheep one must, above all, be a sheep." -Albert Einstein

Site changes?

I'm thinking of making some changes to the site. I'll be accepting suggestions from everyone. A few things I am considering are adding an electronics and/or robotics section and a ton more tutorials especially in the electronics area. Possibly a new look and style. Noble suggested wanting to make it a software engineering portal of sorts. What do you all think?

Posted on 2010-04-28 23:41:10  Share


Testing a new feature..

Testing a bit of Facebook integration. This (and future posts) should appear on your Facebook wall if you are part of the Recoded group.

Like it? Dislike it? Tell me what you think please.

Also, I'd like to point out that the recoded.net forum is still very empty looking. This saddens me :{

The Forum: http://forum.recoded.net/

Posted on 2010-04-27 08:41:48  Share


New Server

Not an April Fools joke. Just built a brand new server and got it up and running today. Here are a few specs:

Biostar MCP6PB M2+

2GB RAM

AMD Phenom X4 9650 Quad Core Processor

Hope all 2 (including me) of my users are happy now. >.>

Posted on 2010-04-01 21:25:50  Share


Update...

the eGroupWare mentioned in the previous post has been replaced with Collabtive. eGroupWare wasn't properly sharing users projects with others to be able to see. Collabtive is located at http://collab.recoded.net/ Unlike eGroupWare, Collabtive lacks a wiki to go along with it, so I have installed a wiki at http://wiki.recoded.net/.

Posted on 2010-02-23 17:56:04  Share


Forum, Wiki and more..

I've added a forum at http://forum.recoded.net/ for all to use. I've also added eGroupWare at http://recoded.net/egroupware (url may change later).

Both of these are still in the process of having their settings adjusted. If you are interested in participating in projects and want access to egroupware, you will need to send me a message (or leave one on the forum) as there is currently no registration page for it.

Speaking of projects; Let's get some started.

Anyone that has known me long enough will know that I am still slooooowly working on my big multi-part project called Hunt which in itself contains a lot of smaller projects. The main engine that Hunt will use is called VirOS.

For now I am skipping the VirOS VFS and will simply use a directory. I haven't yet decided if I really want to go the route of creating a VFS for it or just using ZIP/PAK files similar to that of Uplink/Quake or the like. More than likely that will be the route I take at a later stage however in order to save some time on development as well as using a compression that would more than likely be better than anything I come up with.

As for security, to keep users from easily modifying the game data outside of the game itself, I will include an encryption system in which each file being read from the real file system will be decrypted and files saved to the real file system are encrypted.

Since I am skipping the VFS stuff for now, I am currently working on the GUI for VirOS. Although it may currently seem like overkill to some, the GUI will be handled by Irrlicht. The reason for this is because it will be easier to switch between the 3D and 2D graphics within Hunt much easier since Irrlicht handles both simultaneously. Also, what good is an OS that doesn't support 3D right? >.>

That's all the news for now. If you'd like to help on anything, hit me up on the forum.

Posted on 2010-02-18 01:00:55  Share