IP: 38.107.191.111
"Not everything that counts can be counted, and not everything that can be counted counts." (Sign hanging in Einstein\'s office at Princeton)

Update...

the eGroupWare mentioned in the previous post has been replaced with Collabtive. eGroupWare wasn't properly sharing users projects with others to be able to see. Collabtive is located at http://collab.recoded.net/ Unlike eGroupWare, Collabtive lacks a wiki to go along with it, so I have installed a wiki at http://wiki.recoded.net/.

Posted on 2010-02-23 17:56:04  Share


Forum, Wiki and more..

I've added a forum at http://forum.recoded.net/ for all to use. I've also added eGroupWare at http://recoded.net/egroupware (url may change later).

Both of these are still in the process of having their settings adjusted. If you are interested in participating in projects and want access to egroupware, you will need to send me a message (or leave one on the forum) as there is currently no registration page for it.

Speaking of projects; Let's get some started.

Anyone that has known me long enough will know that I am still slooooowly working on my big multi-part project called Hunt which in itself contains a lot of smaller projects. The main engine that Hunt will use is called VirOS.

For now I am skipping the VirOS VFS and will simply use a directory. I haven't yet decided if I really want to go the route of creating a VFS for it or just using ZIP/PAK files similar to that of Uplink/Quake or the like. More than likely that will be the route I take at a later stage however in order to save some time on development as well as using a compression that would more than likely be better than anything I come up with.

As for security, to keep users from easily modifying the game data outside of the game itself, I will include an encryption system in which each file being read from the real file system will be decrypted and files saved to the real file system are encrypted.

Since I am skipping the VFS stuff for now, I am currently working on the GUI for VirOS. Although it may currently seem like overkill to some, the GUI will be handled by Irrlicht. The reason for this is because it will be easier to switch between the 3D and 2D graphics within Hunt much easier since Irrlicht handles both simultaneously. Also, what good is an OS that doesn't support 3D right? >.>

That's all the news for now. If you'd like to help on anything, hit me up on the forum.

Posted on 2010-02-18 01:00:55  Share


Site Restored.

All pages have been converted to php and the site is now working as normal once again. Which means, I can get back to focusing on my projects so that I may add them to this site to give it the appearance of actually having some decent content.

Posted on 2010-02-12 21:48:19  Share


Singapore.

I was fortunate enough to visit the beautiful country of Singapore during my time spent with my beautiful fiancé. I have published the photos HERE for anyone interested in seeing them.

The Zoo there is absolutely awesome. There were hardly any cages and monkeys could have easily jumped on you if they wanted. I got within about a foot of some lemurs to take a nice picture of them eating from a branch.

Posted on 2010-02-11 22:08:07  Share


New Server!

Recoded.Net is undergoing changes. The server is now running on Debian with Apache and PHP. The site was previously coded in cscript for Sambar server on MS Windows, so I am in the process of converting all the code to PHP. Hopefully this will be done shortly, as I have many projects I want to get started. Future programs will be coded for Linux first with some ported to Windows if I feel they are worth that effort.

Posted on 2010-02-11 20:40:48  Share